Motion Controller Multiplayeractions controlled by one device

With VR template from ue4.13 i have the problem that the motion controller actions are mirrored.
i cant find anything about it for the current version (4.13) on the net

at the and of this thread it says that this issue is fixed in 4.13

The Solution in this thread doesnt work for me
https://answers.unrealengine.com/que...s-them-al.html

Im trying to find a workaround but for now i cant get a proper solution

I made a small example project with a host and a join funktion and the vr pawn, to retrace the issue
https://www.dropbox.com/sh/dt5m0ryl6...tZRRMCX0a?dl=0

thanks in advance

Do you mean that all replicated controllers mimic the movement of one controller or are both controllers following just the left, or right, hand?

all left controllers follow my left hand and all right controllers follow my right hand