Sequencer MultiPlayer Support?

Does Level Sequence support replication just like the “Matinee Replication”?

Hi ,

Currently we do not have Sequencer Replication controls like bClientSideOnly, but it is on our road map. See UE-32193.

Kyle’s answer may help as well.

Hey ,

I am not 100% sure what you are wanting to do but if you simply want to play a sequence on a single client, you could do something like:

When the Character hits a Actor Blueprint with a Box Collider, it looks for authority and then has that call a Client side function to play the sequence.

I gave the Level Sequence Actor a Actor Tag of “Testing” and use that on the client who is getting called to run a client side function “ClientPlaySequence” to find the Level Sequence Actor to play.

Hi,thanks for the answers,sorry for my english,I mean that the matinee support play at server and all connected clients automatic replicated which I has tested.But when I use sequencer,the server played but the client don’t be replicated.So I want to know whether sequencer don’t support the replication or I don’t do the right thing.

Any movement on this? We are making a co-op game and need a way to play a level sequence on all clients.

Hi Adam,

You can check the status of the issue in the link that I posted. It is currently still open and backlogged.

Sorry, when I click on the UE-32193 link above, I get “Unknown issue”. Am I supposed to see some status/progress?

I too am also seeing “Unknown Issue”. I know this was on the backlog for quite awhile and I look for it every update and is still my most wanted feature in UE. Is it possible to get this back on the list?

(Matinee just isn’t a very good alternative for this anymore)

why you choose owning client?

Multiplayer would executes by Multicast