Destructible mesh limit

I have a placeholder bridge to test destructible meshs

and when Ie destroy it this happens

i think it has something to do with the 2000 limit any one konw whats causing it and how to fix it

Hi Rowan,

This should help you get sorted: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

Keep in mind that adjusting these settings will have significant performance impact since all Destructibles are handled on the CPU you can bottleneck performance very quickly with lots of simulating physics and chunks on screen.

-Tim

thanks this worked