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Adding UPathFollowingComponent to a PlayerController

When I add the

UPathFollowingComponent* PathFollowingComponent;

To a custom player controller class, I get this error

 2>  C:/Work/Projects/ProjectDivine/Source/ProjectDivine/Player/Controller/PlayerController1_Movement.h(19) : Unrecognized type 'UPathFollowingComponent' - type must be a UCLASS, USTRUCT or UENUM

Anyway to fix it?

I want to use PlayerController but copy the other parts of the PathFollowing component to it.

Product Version: UE 4.13
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asked Sep 20 '16 at 02:14 PM in C++ Programming

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2 answers: sort voted first

You'd need to include PathFollowingComponent.h, or add class UPathFollowingComponent; somewhere at the top of the file.



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answered Sep 20 '16 at 03:29 PM

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MieszkoZ STAFF
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avatar image envenger Sep 20 '16 at 03:46 PM

Well I have those. I removed temporary files and regenerated the project files and got a new error this time.

alt text

It looks like there are some dependencies missing or something

 2>     Creating library C:\Work\Projects\ProjectDivine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProjectDivine.lib and object C:\Work\Projects\ProjectDivine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ProjectDivine.exp
 2>ProjectDivine.generated.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) class UClass * __cdecl Z_Construct_UClass_UPathFollowingComponent_NoRegister(void)" (__imp_?Z_Construct_UClass_UPathFollowingComponent_NoRegister@@YAPEAVUClass@@XZ) referenced in function "class UClass * __cdecl Z_Construct_UClass_APlayerController1_Movement(void)" (?Z_Construct_UClass_APlayerController1_Movement@@YAPEAVUClass@@XZ)
 2>C:\Work\Projects\ProjectDivine\Binaries\Win64\UE4Editor-ProjectDivine.dll : fatal error LNK1120: 1 unresolved externals
 2>ERROR : UBT error : Failed to produce item: C:\Work\Projects\ProjectDivine\Binaries\Win64\UE4Editor-ProjectDivine.dll

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Hey envenger!

Could it be that you forgot to add AIModule to the Dependencies?

To do this go to the MyProject.Build.cs file and add "AIModule" to the PublicDependencyModuleNames.

Hope this helps :)

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answered Sep 23 '16 at 10:59 AM

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