weird lighting issues with spotlight

I am using a dark scene with one dynamic light, when looking in any direction the lighting looks good, when moving away from the start and rotating which also rotates the spotlight attached to the player and look to the center (0, 0, 0) which is also the center of the platform it casts a weird beam towards the center.

also, when moving away from the center, after some distance the beam of the spotlight becomes shorter and cuts off in half.

pictures attached:
first issue
second issue

oh wow, I thought unreal had less of these bugs (coming from a unity background).
thanks!

Hi,

I can’t find the ticket for reference at the moment, but this is a known issue with stationary and movable spot lights when using an orthographic camera. From what I remember this has been backlogged for some time, though.

To avoid this issue, you can use the perspective camera or a rougher material to avoid the directional flare like that.

-Tim

Actually just found the ticket: Unreal Engine Issues and Bug Tracker (UE-11446)

It’s really not secret that we want to make the functionality of Orthographic much better we’ve just not gotten around to it yet. :frowning:

Right now, orthographic view is better suited for unlit sprite-based games since a lot of the SM5 differed path lighting aren’t fully supported yet.

I just tried the perspective camera and the roughness one material.
changing the roughness to 1 did not change anything. while setting the camera to perspective did fix both issues, I’d rather avoid using it if I can.