Player name not showing in menu
Hey guys, I've been completely stumped by an issue I'm having following along the Blueprint Multiplayer video posted by Unreal. I've rewatched it, and gone through the released project to fix this problem and can't find the solution.
The problem I'm having is there's a portion in the video in which you can set up your player profile with an avatar picture, and your name. It's then supposed to save, and be able to be shown in the lobby when you play a LAN or Online game. My avatar nor is my name being displayed within the lobby menu after it's saved.
This is the event construct within my Connected Player widget
asked Sep 20 '16 at 03:46 PM in Blueprint Scripting
Actually I figured this out just now on my own. If anyone else is following that tutorial and is running into the same issue try this as a solution.
If you're too this point in the tutorial we should have two variables made in two different blueprints. Both of them named Player Settings Save.
1: One of the variables should be in our LobbyPC blueprint, and the other in OptionsMenu Widget. 2: Make sure the default values are exactly the same. In this case the reason I was having this problem is because my default value in my OptionsMenu widget blueprint read as follows "PlayersSettingSave". In my LobbyPC blueprint that variables default value was "PlayerSettingSave". That simple of a mistake by making one plural and the other singular is what gave me this headache for several days now.
Thanks all the same for anyone who would have helped out!
answered Sep 20 '16 at 04:29 PM
I have the player default avatar showing but not the names ? - followed the above and both mine are matching text but still not working, any help appreciated
answered Jan 14 '18 at 09:16 AM
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