[4.13.0] UMG animation functions doesn't work very well. 3 bugs in one post

№ 17
Title: [4.13.0] UMG animation functions doesn’t work very well. 3 bugs in one post.

Importance: Minor.

Branch: Binary.

Build version: 4.13.0-3106830+++UE4+Release-4.13

System Specs:
OS:Win8.
Additional specification will be provided by request.

Attachments: The project example was attached.

Detailed description of the issue: The “Stop Animation” function is not rewind widget state to started position. It works identically like “Pause Animation” function. Both of the function doesn’t completely affect on audio track. It’s impossible to resume paused animation.

Screenshots/Link to video: It will be provided by request.

Bug #1 reproduction steps for case 1:

  1. Download project from attachment-> unpack it → run it with UE4 editor.
  2. Run project by pressing “Play” button in editor.
  3. Press UMG button with “Stop Function” name.
  4. Quickly press this button again.
  5. Make sure Sound track is not being completely stopped and background colour wasn’t reset back to black.

Bug #2 reproduction steps for case 2:

  1. Download project from attachment-> unpack it → run it with UE4 editor.
  2. Run project by pressing “Play” button in editor.
  3. Press UMG button with “Pause Function” name.
  4. Quickly press this button again. It should pause animation playing.
  5. Make sure sound track is not being completely stopped.

Bug #3 reproduction steps for case 3:

  1. Download project from attachment-> unpack it → run it with UE4 editor.
  2. Run project by pressing “Play” button in editor.
  3. Press UMG button with “Pause Function” name.
  4. Quickly press this button again. It should pause animation playing.
  5. Press UMG button with “Resume Function” name.
  6. Make sure animation track is not continue playing, cause there are none function like “resume” or “continue”.

Frequency: 100%

Expected behavior:
Stop function should stop animation and audio track.
Pause function should pause audio track, too.
Pause function is meaningless without resume function. Please consider it like a bug request, neither feature request.

I guess UMG animation haven’t high priority among other tasks, so please let me know if you is going to delay fixing.

Hello,

I have written up a report for the inability to stop the sound track in UMD. I have submitted this report to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates. As for the issue reported dealing with resuming an animation. If you will take a look at the pause animation node you will see that a float is given as a return value. This is used to plug into the starting time of the play animation. This will resume where the pause left off. I hope that this information helps. Thank you for your time and information.

Link: Unreal Engine Issues and Bug Tracker (UE-36200)

Make it a great day