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MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 127.2132762s to run UnrealBuildTool.exe, ExitCode=-532462766
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:-532462766): D:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe YiHomeBP Android Development -Project=G
MainFrameActions: Packaging (Android (ETC2)): :\public\YiHomeBP.uproject G:\public\YiHomeBP.uproject -remoteini=“G:\public” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.09.21-00.28.44.txt’
MainFrameActions: Packaging (Android (ETC2)): 在 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Android (ETC2)): 在 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars ) MainFrameActions: Packaging (Android (ETC2)): 在 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Di
ctionary2 InTargetToManifest) MainFrameActions: Packaging (Android (ETC2)): 在 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (ETC2)): 在 BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC2)): 在 AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC2)): 在 AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Android (ETC2)): 在 AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (ETC2)): 在 AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (ETC2)): 在 AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Android (ETC2)): 在 AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=-532462766 (-532462766)
MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC2)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Abnerring,
In order to better assist you, it’d be great if you could upload your error output logs as a .txt file with your next reply. Please let me know which version of the engine you’re on and whether you obtained the engine through GitHub or the Epic Games Launcher.
Thank you!
Hey Abnerring,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you!