Starter Content metallic materials in 4.13 different behaviour?

Hi guys,

After migrating my project to 4.13 from 4.12, I notice that the starter content metallic materials (for example, M_Metal_Gold) don’t seem to behave in the same way as before. For instance, just setting a mesh to this material results in a very dark mesh under the same lighting conditions as before. To reproduce, open the same scene in both 4.12 and 4.13. Just add the same cube mesh with a gold material in both and witness the difference…

Hey mikeyj21,

I am not getting the same results. Keep in mind, there are actors and light types that can be added to affect how metallic values are rendered on screen. For example, the default scene comes with a Directional Light and is not enough to see the metallic values applied on a mesh. If you add a Skylight and a Sphere Reflection capture, and then set the Auto-Exposure to have a Min and Max brightness of 1.0 you should get the same results as I did below.

Metallic 4.12 - Gold Material

Metallic 4.13 - Gold Material

You need to keep in mind that the Metallic value of an object is mean for reflective surfaces, so if you don’t have a sphere reflection capture and your lighting is dim, your metallic values will be very dark.

Let me know if you have further questions or need additional assistance.

Cheers,

Hi!
Cheers for your reply; all I can say is I open my project in 4.12 and everything looks normal… in a freshly converted project in 4.13 however they appear dark… perhaps some other setting has been altered by the conversion, but there is definitely something different…!
I will investigate and get back to you!

Cheers,
–Mike–

Hi again,

Well, adding a Sphere Reflection Capture allows me to see the metallic material, so thank you very much for the pointer; HOWEVER, when I go back and load the 4.12 project (which I converted unchanged to 4.13), the metallic materials show WITHOUT needing the Sphere Reflection Capture, so something somewhere must have changed!

Anyway, thanks for the info!

–Mike–

As mentioned earlier, if you can reproduce your issue in a new blank project in 4.13 (not upgrading a previously created 4.12 project), and it does not behave in the same way as a new 4.12 project, then we can investigate this as an issue.

I have already tested this however, and did not see any visual differences between versions in a new blank project which you can see in the screenshots provided. There must be a missing light actor or different setting you might be overlooking which is causing this discrepancy. Either way, as long as you are able to affect the visual outcome and get the desired results, that is what is important.

Thank you,