Hello friends,
Can’t fix this and I’ve read many solutions. I’m spawning the projectile on a mouse click
In the projectile blueprint I print out the overlapping actors and it’s always the bullet ITSELF:
Since I am trying to delete the projectile on collision and it self collides I never even see the projectile after spawn.Here it is in action:
This is odd, because a single click doesn’t follow up with a 2nd projectile. How can it collide with any spawned projectile, yet alone itself?
Here are my collision settings for the collision box:
I saw another solution someone used the Object Type: Projectile; but I don’t have this option. I am having a hard time with the collision in Unreal Engine, could someone please help? Thanks!!! Also I’ve tried BeginOverLap on both the mesh and the collision box. What am I doing wrong?