Transform does not follow my physic object?

So I have a problem with blueprints and adding force to an actor in the blueprint.

When I add force to the orange ball actor (Blue circle) it moves toward the top right of the screen as intended.

However the transform of the blueprint (Red circle) does not follow the orange ball like it should.

Surely if I push the orange ball actor, the transform (which is its location in the world) should follow along with it.

Does anyone know how to ensure that the transform of the blueprint follows the actor object as I push it round the stage?

Thanks.