How to render 360 Stereo image on render farm?

Is it possible to render a 360 stereo image on blades? If it is possible then is there any console command or any script i need to add in the project while rendering?

Have a look at Capturing Stereoscopic 360 Screenshots and Movies from Unreal Engine 4 - Unreal Engine

There is a plugin (Stereo Panoramic Movie Capture) for generating 360 images. Unfortunately you have to change C++ code if you want to merge two stereoscopic images.
I use Execute Console Command in Blueprint to set up all settings and execute screenshot (SP.PanoramicScreenshot)

I have tried it already, and its working just fine. All i want to know is how to use multiple machines or blades for capturing 360 panoramic movie as like we use multiple systems for light baking through swarm agent.

install ue4 on all machines and let them capture sections of the same project :slight_smile: