Landscape proxy (Visibility holes & splines)
I currently work with the Landscape tool combined with Level streaming, I noticed some missing functions or maybe bugs. Thats why I want to share them with you and I hope that these bugs get fixed in the future, because these problems are a big problem in my current workflow and in Level Design. If these aren't bugs I hope for some answers, which help me out there. :-)
These are the things I currently noticed with Landscape proxys and I hope they get fixed in the future, or I get some advice because of these problems. Because these problems making it very difficult to work on my Landscape. :-(
If you need some more details, feel free to comment and I will reply to it!
PS: Sorry for my English.
This is a known issue with landscape visibility. If you put the landscape visibility mask in your original landscape material instead of a separate one, this should no longer occur. Thank you!
answered Jun 06 '14 at 01:26 PM
I just read it in the patch notes for 4.2 and tested it now in the unreal engine 4 (4.2) and I see you guys really fixed these two problems. I'm so thankful for this fix, it makes things so much easier now! Thank you so much for this fix, you guys are incredible awesome!
Edit: I just noticed a very small bug still with the visibility hole on a Landscape proxy :(
I painted a little hole in the Landscape proxy, but the texture around the area are getting deleted (it's getting a black texture), and I can't redraw them otherwise the visibility holes disappear again. When on a landscape proxy aren't any holes anymore than the textures getting automaticly back.
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