After I deleting a component with media texture (Actually I destroyed an actor, and the component is attached to the root component of this actor), the game crash with follow reports:
Fatal error: [File:D:\Build++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 118]
A FRenderResource was deleted without being released first!
someProject!FDebug::AssertFailed()
someProject!FMediaTextureResource::~FMediaTextureResource()
someProject!FMediaTextureResource::`scalar deleting destructor’()
someProject!UTexture::FinishDestroy()
someProject!UObject::ConditionalFinishDestroy()
someProject!IncrementalPurgeGarbage()
someProject!UWorld::Tick()
someProject!UGameEngine::Tick()
someProject!FEngineLoop::Tick()
someProject!GuardedMain()
someProject!GuardedMainWrapper()
someProject!WinMain()
someProject!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
BTW. This only happens in packaged game. When I play it in Editor, everything works fine.