iOS Packaging failed

Hi! I am some problems to pack a iOS project. I don’t where is the issue. I have a project similar that it works. I have followed the Unreal Documentation.

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107934-error.txt (3.21 KB)

Hey ,

  • Open the UE4 VS Solution
  • Right click on the iPhonePackager project under “Programs”
  • Under the "Build: Settings, uncheck the “Prefer 32-bit” option
  • Rebuild iPhonePackager
  • Try building again

Let me know how that works out for you.

It appears this message when I try to generate visual studio project files : “This project does not have any source code. You need to add C++ source files to the project from the Editor before you can generate project files”

I have made a copy of the project to open it with the 4.13. And now the build it’s succesful, but I didn’t follow your steps.

I’m glad that you’ve been able to resolve this issue on your own by copying the project. Please let us know if you run into any other troubles.

It remains the problem in 4.12, but now I get the signing .ipa, I have this problem: iOS - Black screen after splash screen - Mobile - Epic Developer Community Forums