Problem in packaging project for Windows

Hello everyone I’m having a problem packaging my project to windows?

I tried checking the blueprint for errors but none whatsoever.
Please help.

Here is my Log.

link text

Just try to resolve errors in the log file, like

LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/Sample_sharedassets/Models/SampleElf_packed3_normal (1)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:

which means don’t use " " in file name

has the right idea but I’d like to add a few things. When searching the log, whether in your browser or text editing program, press Control F and search “error” to highlight errors you will need to resolve before your project will package, like so:

In your log you have a number of different errors, although most of the time these can be corrected in blocks. For instance, fixing one directory name may fix 30 errors.

So go through your error log, run a map check on each level and correct all errors, make sure you do not have overly long names for assets or the folders they reside in, make sure you are not using any special characters in your names (Use only caps, lowercase letters, numbers, and underscores like this: Big_Dog_01 NOT this: Big - Dog - '01 )

Right-Click on the Contents folder in the Content Browser and select “fix up redirectors in folder.”

Save all. Delete your Intermediate and Saved folders. Re-open editor and try to package again. If you are still having problems, post a new Output Log.

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