Hello, So far I have been solving such errors by searching online, but I can’t seam to find if any body has made a post about this. So when I export at 64bit, it crashes imediatly. Here is the log:
I would assume this line has something to doo with the proble?
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Editor target not found!
I have tryed packaging with UE 4.13, which works, but the entire game works in slow motion, I mean animations, physicks, even delay nods are delaying far longer, except sounds play normaly.
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-2099308602) SRandInit(-2099308601).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.065157
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: D:/Program files/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: TOMAS_PC
LogInit: User: Tomas
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.319351 MHz
LogMemory: Memory total: Physical=11.9GB (12GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 190.01 MB used, 190.01 MB peak
LogMemory: Process Virtual Memory: 194.74 MB used, 194.74 MB peak
LogMemory: Physical Memory: 4990.37 MB used, 12218.79 MB total
LogMemory: Virtual Memory: 535.70 MB used, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘AMD Radeon R9 200 Series’ (Feature Level 11_0)
LogD3D11RHI: 4074/0/3840 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x6810 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘AMD Radeon R9 200 Series’ (P:1 D:1)
LogWindows: 1. ‘AMD Radeon R9 200 Series’ (P:0 D:0)
LogWindows: 2. ‘AMD Radeon R9 200 Series’ (P:0 D:0)
LogWindows: 3. ‘AMD Radeon R9 200 Series’ (P:0 D:0)
LogWindows: 4. ‘AMD Radeon R9 200 Series’ (P:0 D:0)
LogWindows: 5. ‘AMD Radeon R9 200 Series’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:6
LogD3D11RHI: Adapter Name: AMD Radeon R9 200 Series
LogD3D11RHI: Driver Version: Crimson 16.8.2 (internal:16.300.2511.1001, unified:16.300.2511.1001)
LogD3D11RHI: Driver Date: 8-11-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation disabled: no driver support
LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 28 characters bigger than the processId version (…/…/…/Lander001/Intermediate/Shaders/WorkingDirectory/4500/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Tomas/AppData/Local/Temp/UnrealShaderWorkingDir/A8E58ADC45357B282ACD77A958070499/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 48MB C:/Users/Tomas/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Tomas/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/Lander001/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/Lander001/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Tomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogAssetRegistry: FAssetRegistry took 0.0221 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.013879 seconds
LogUObjectArray: 28739 objects as part of root set at end of initial load.
LogUObjectAllocator: 5855632 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize. Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘1 - GRUNDIG WUXGA (AMD High Definition Audio Device)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 48MB C:/Users/Tomas/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/Lander001/Content/Lander/Levels/menu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world menu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 40.285ms to complete.
LogFileHelpers: Loading map ‘menu’ took 2.050
LogCollectionManager: Loaded 1 collections in 0.000862 seconds
LogFileCache: Scanning file cache for directory ‘D:/Program files/Epic Games/4.12/Lander001/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Program files/Epic Games/4.12/Lander001/Content/Developers/Tomas/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Program files/Epic Games/4.12/Lander001/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000004 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0073 seconds. Added 2053 classes and 374 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0004 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 6.10 seconds (BP compile: 0.70 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1140x588 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 4.1029 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000006 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000030 seconds (updated 0 objects)
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Lander/Levels/menu" FILE="…/…/…/Lander001/Saved/Autosaves/Game/Lander/Levels/UEDPCmenu.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=418.57ms
LogSavePackage: Moving ‘…/…/…/Lander001/Saved/UEDPCmenu3AD248A34BA13F12D5344E9314F828DA.tmp’ to ‘…/…/…/Lander001/Saved/Autosaves/Game/Lander/Levels/UEDPCmenu.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/Lander001/Saved/Autosaves/Game/Lander/Levels/UEDPCmenu.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Program files/Epic Games/4.12/Lander001/Lander001.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Program files/Epic Games/4.12/Lander001/Lander001.uproject -cook -stage -archive -archivedirectory=D:/LANDER/6
4 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Program files\Epic Games\4.12\Lander001\Lander001.uproject
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Editor target not found!
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List
1 Cl
ientConfigsToBuild, List1 ServerConfigsToBuild, ParamList
1 MapsToCook, ParamList1 DirectoriesToCook, String InternationalizationPreset, ParamList
1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList
1 EditorTargets, ParamList1 ServerCookedTargets, List
1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List
1 ServerTargetPlatforms,
Dictionary2 ServerDependentPlatformMap, Nullable
1 Build, Nullable1 Cook, String CookFlavor, Nullable
1 Run, Nullable1 SkipServer, Nullable
1 Clean, Nullable1 Compressed, Nullable
1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable
1 CookAll, Nullable1 CookMapsOnly, Nullable
1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable
1 Un
versionedCookedContent, Nullable1 SkipCookingEditorContent, Nullable
1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable
1 DLCIncludeEngineCont
ent, Nullable1 NewCook, Nullable
1 OldCook, Nullable1 CrashReporter, Nullable
1 DedicatedServer, Nullable1 Client, Nullable
1 Deploy, Nullable1 FileServer, Nullable
1 Foreign, Nullable1 ForeignCode, Nullable
1 LogWindow, Nullable1 NoCleanStage, Nullable
1 NoClient, Nullable1 NoDebugInfo, Nullable
1 NoXGE, Nullable1 Package, Nullable
1 Pak, Nullable1 Prereqs, Nullable
1 NoBootstrapExe, Nullable1 SignedPak, Nullable
1 NullRHI, Nullable1 FakeClient, Nullable
1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable
1 CrashIndex, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 SkipStage, Nullable1 Stage, Nullable
1 Manifests, Nullable1 CreateChunkI nstall, Nullable
1 Unattended, Nullable1 NumClients, Nullable
1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable
1 CreateAppBundle, ParamList1 ProgramTargets, Nullable
1 Distribution, Nullable1 Prebuilt, Nullable
1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable1 IterativeDeploy, Nullable
1 FastCook, Nullable1 Ignore CookErrors, Nullable
1 RunAssetNativization, Nullable1 CodeSign, Nullable
1 TreatNonShippingBinariesAsDebugFiles, Nullable1 UploadSymbols, String MainFrameActions: Packaging (Windows (64-bit)): Provision, String Certificate, ParamList
1 InMapsToRebuildLightMaps, ParamList1 TitleID) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams() MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error