Hello,
I work sinds some days on my project, I create some package for Win64, no problems.
But sind yesterday, when I lanck a packaging for Win64, he return me an error log and he cant create the package.
I put here the end of the log file :
LogTexture:Display: Building textures: LQ_Lightmap_1_220 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion1_221 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap1_221 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_221 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion1_222 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap1_222 (AutoDXT)
LogTexture:Display: Building textures: SkyOcclusion1_223 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_222 (DXT1)
LogTexture:Display: Building textures: HQ_Lightmap1_223 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_223 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion1_224 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap1_224 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_224 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion1_225 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap1_225 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_225 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion0_226 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_226 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_0_226 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion0_227 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_227 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_0_227 (DXT1)
Lightmass on ALIENWARE: 1:04:57 hours total, 5.69 sec importing, 43.8 sec setup, 1:27 min photons, 1:02:39 hours processing, 0 ms extra exporting [372535/372535 mappings]. Threads: 11:29:16 hours total, 2:25:29 hours processing.
LogStaticLightingSystem: Illumination: 1:09:15 hours (3:49 min encoding lightmaps, 0 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 290.4 MB (290.4 MB streaming, 0.0 MB non-streaming), 454 textures
LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: B138 - Sep 22, 2016, 12:24:55 AM
MapCheck:Warning: Warning InstancedFoliageActor_0 1 element(s) with zero triangles in static mesh 'BogMyrtleBush_02'
MapCheck: Info Map check complete: 0 Error(s), 1 Warning(s), took 542.061ms to complete.
LogMaterial: Missing cached shader map for material Material_0, compiling.
LogSavePackage: Save=16726.63ms
LogSavePackage: Moving '../../../../../../Users/Olivier/Documents/Unreal Projects/B138test/Saved/UEDPCB138BF52F10B4235CA981B16978B0B7A1AA8.tmp' to '../../../../../../Users/Olivier/Documents/Unreal Projects/B138test/Saved/Autosaves/Game/StarterContent/Maps/UEDPCB138.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Olivier/Documents/Unreal Projects/B138test/Saved/Autosaves/Game/StarterContent/Maps/UEDPCB138.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Olivier/Documents/Unreal Projects/B138test/B138test.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Olivier/Documents/Unreal Projects/B13
UATHelper: Packaging (Windows (64-bit)): 8test/B138test.uproject" -cook -stage -archive -archivedirectory=C:/Users/Olivier/Desktop/PROJECT -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Olivier\Documents\Unreal Projects\B138test\B138test.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe B138test Win64 Development -Project="C:\Users\Olivier\Documents\Unreal Projects\B138test\B138test.uproject" "C:\Users\Olivier\Documents\Unreal Project
UATHelper: Packaging (Windows (64-bit)): s\B138test\B138test.uproject" -remoteini="C:\Users\Olivier\Documents\Unreal Projects\B138test" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,1901411s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe B138test Win64 Development -Project="C:\Users\Olivier\Documents\Unreal Projects\B138test\B138test.uproject" "C:\Users\Olivier\Documents\Unreal Projects\B138test\B138test.uproject" -remoteini="C:\Users\Olivier\Doc
uments\Unreal Projects\B138test" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for B138test (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 14,4910847s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe B138test Win64 Development -Proj
UATHelper: Packaging (Windows (64-bit)): ect="C:\Users\Olivier\Documents\Unreal Projects\B138test\B138test.uproject" "C:\Users\Olivier\Documents\Unreal Projects\B138test\B138test.uproject" -remoteini="C:\Users\Olivier\Documents\Unreal Projects\B138test" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.09.21-23.27.48.txt'
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Diction
ary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSavePackage: Save=20256.32ms
LogSavePackage: Moving '../../../../../../Users/Olivier/Documents/Unreal Projects/B138test/Saved/UEDPCB1383592CA37422FECD108C450A2D90FDF15.tmp' to '../../../../../../Users/Olivier/Documents/Unreal Projects/B138test/Saved/Autosaves/Game/StarterContent/Maps/UEDPCB138.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Olivier/Documents/Unreal Projects/B138test/Saved/Autosaves/Game/StarterContent/Maps/UEDPCB138.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Olivier/Documents/Unreal Projects/B138test/B138test.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Olivier/Documents/Unreal Projects/B13
UATHelper: Packaging (Windows (64-bit)): 8test/B138test.uproject" -cook -stage -archive -archivedirectory=E:/PROJECT1 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Olivier\Documents\Unreal Projects\B138test\B138test.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
If someone have an idea
a lot !