I have an indoor scene with windows and glazed cabinates. From the automotive or content example project, the glass materials reflect the skybox, instead of using the reflection probe. How is glass supposed to be setup to reflect the room like it's supposed to behave just like opaque surfaces do? I've searched for ages on this and it's all sparse and incomplete info.
asked Sep 21 '16 at 11:39 PM in Using UE4
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