Crashing On Map Load 4.13
I updated my project to 4.13 now all of the maps I had been working on crash the editor when I load them. There is no report displayed. Just says "You do not have any debugging symbols required to display the callstack for this crash."
There are dozens of copies in the backup folder, which now fail to load as well. Everything was fine. I dont know how they all could have been corrupted. They crash the editor too. I moved the backup levels to a clean 4.13 project. In the clean project they do not crash the editor, but they fail to load. No error, they load to 100% quickly and then nothing happens.
All of the levels were related in that there was one persistent level and the others were to be streamed in and out. This could also deal with the nav mesh because I was working on a Nav Invoker problem when this all happend.
Has anyone seen this? Any help?
asked Sep 22 '16 at 05:03 AM in Bug Reports
Well, moving everything to a new project did work. I actually did it by moving everything except the things I had been working on over the last few days. My project is pretty big at this point. Just tried that until I found the suspect directory. When I upgraded to 4.13 it broke every collapsed node in my behavior trees. Could have also been a C++ plug in. Anyway, I redid the work in that directory and it seems to be working fine. Thank you
answered Sep 23 '16 at 03:42 PM
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