I have a character in vr game, and I want only show hands in game and show fullbody shadow.
There’s some methods:
- use USkinnedMeshComponent::ShowMaterialSection hide other parts,but these parts will not cast shadows.
- change these parts material to transparent material with alpha 0, no shadows too.
- create two same actors, the first one set the Hidden in Game to true, set Cast Hidden shadow like this https://answers.unrealengine.com/questions/31993/make-an-object-invisible-but-with-shadows.html .The second use ShowMaterialSection show only hands and not Cast Shaow. But this method looks a little strange.
What’s the right way to achieve my aim?