I’m using a custom character blueprint for movement. I tried to increase the fringe effect but it did not work at all.
How did you try to inclease it? Can you post a Screenshot of your BP?
Hello ,
As Speckulous mentioned, can you provide us with a screenshot of your Post Process Settings applied within your BP so we can visualize the issue?
My guess is that the Global Post Process volume placed in your level has a higher priority than the one tied to your characters camera in the blueprint. Check to make sure your post process settings in your blueprint are set to a higher priority than your levels post process volume.
Let me know if you still need assistance.
Cheers,
Hey Andrew! Thanks for your reply. The images are below.
I dont think I have a camera for my character blueprint. I’m a newbie in UE4 so I don’t have a clue how to add it in.
Could you please tell me how to? and is this the reason why I don’t see the fringe effect?
Can you test this in a new blank project using minimal content? In my case the ‘Fringe Intensity’ is working as expected.
Fringe Intensity - 100.0
What could be occurring on your end is that you have either conflicting Post Process Volumes, or you are outside the bounding box. I would set your Post Process Volume to ‘Unbound’ to allow it to encompass your entire level for testing purposes.
To add a Camera to your character blueprint is as simple as selecting the ‘Add New’ dropdown menu, and selecting the camera component.
Add New - Camera
Let me know if you have further questions.
Cheers,
I’ll try this out and I will let you know. Thanks Andrew!
Hey Andrew. I packed my environment and it worked but I can’t see the effect of fringe while I adjust it. Is there a way to fix this?