Fringe Post Processing not working 4.12

I’m using a custom character blueprint for movement. I tried to increase the fringe effect but it did not work at all.

How did you try to inclease it? Can you post a Screenshot of your BP?

Hello ,

As Speckulous mentioned, can you provide us with a screenshot of your Post Process Settings applied within your BP so we can visualize the issue?

My guess is that the Global Post Process volume placed in your level has a higher priority than the one tied to your characters camera in the blueprint. Check to make sure your post process settings in your blueprint are set to a higher priority than your levels post process volume.

Let me know if you still need assistance.

Cheers,

Hey Andrew! Thanks for your reply. The images are below.
I dont think I have a camera for my character blueprint. I’m a newbie in UE4 so I don’t have a clue how to add it in. :frowning:
Could you please tell me how to? and is this the reason why I don’t see the fringe effect?

Can you test this in a new blank project using minimal content? In my case the ‘Fringe Intensity’ is working as expected.

Fringe Intensity - 100.0

What could be occurring on your end is that you have either conflicting Post Process Volumes, or you are outside the bounding box. I would set your Post Process Volume to ‘Unbound’ to allow it to encompass your entire level for testing purposes.

To add a Camera to your character blueprint is as simple as selecting the ‘Add New’ dropdown menu, and selecting the camera component.

Add New - Camera

Let me know if you have further questions.

Cheers,

I’ll try this out and I will let you know. Thanks Andrew!

Hey Andrew. I packed my environment and it worked but I can’t see the effect of fringe while I adjust it. Is there a way to fix this?