x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Destructible mesh has Invisible faces on Fractures (Just started happening.)

I have been using destructible meshes for months, Using the same system from Maya LT to UE4.

Suddenly when I import my meshes and convert them to destructibles, The fractures are invisible. Where as you can typically apply a material to them instead.

Does anyone have any solutions or settings on Export from Maya to Importing into UE4 for this?

On top of this, Meshes that Were okay to be imported are now importing at a 90 Degree angle, Or are importing incredibly small. I have Maya LT set up to use Centimetres as recommended.

Product Version: UE 4.13
Tags:
more ▼

asked Sep 22 '16 at 08:57 AM in Rendering

avatar image

MikeyBGames
41 18 24 28

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I figured it out and found the issue! After going through every single setting and reimporting / exporting the same mesh over and over again making tweaks, I finally figured out the issue. At first I was thinking it was an open mesh or a glitch to do with the UE4 importer or something weird happening, because it only effected a few meshes.

It was a fully closed mesh, But I found that a tiny overlap / clipping was occuring with one of the faces in my mesh. I was able to find this by Scaling up the mesh, Reversing the Normals and I spotted the cross hatching texture that Maya uses to display clipping faces.

TL,DR - Small very close / clipping faces after making an Extrude was causing the issue. Once they were readjusted with distance between the faces, I simply reimported the mesh and bob's your uncle. It fractures perfectly now.

more ▼

answered Sep 23 '16 at 05:30 AM

avatar image

MikeyBGames
41 18 24 28

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question