Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How to open Client window dynamically

When I want to run my game in multiplayer I have to set up number of players in Multiplayer Options to 2. A window for Server and second window for Client are then created at startup. Is there a way to create Client window dynamically from Blueprint (when 'X' is pressed, new client should be created), not at startup? I do not want to start new instance of the game as a Client and then join the Server session. It is hard to debug my game this way. alt text

Product Version: UE 4.13
num_players.png (38.3 kB)
more ▼

asked Sep 22 '16 at 10:34 AM in Blueprint Scripting

avatar image

405 15 24 44

avatar image FinalZer0 Nov 27 '18 at 10:36 AM

Still looking for that in 4.20

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question