How to open Client window dynamically
When I want to run my game in multiplayer I have to set up number of players in Multiplayer Options to 2. A window for Server and second window for Client are then created at startup. Is there a way to create Client window dynamically from Blueprint (when 'X' is pressed, new client should be created), not at startup? I do not want to start new instance of the game as a Client and then join the Server session. It is hard to debug my game this way.
asked Sep 22 '16 at 10:34 AM in Blueprint Scripting
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