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the project could not be compiled. would you like to open it in Visual studio

Hello guys, i'm faced with problems when creating project on c++ 'basic code', log writes

 The project could not be compiled. Would you like to open it in Visual Studio?
 Running D:/Programms/Epic Games/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProjectOnC Development Win64 -project="D:/UnrealEngine/MyProjectOnC/MyProjectOnC.uproject" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
 @progress push 5%
 Parsing headers for MyProjectOnCEditor
 Running UnrealHeaderTool "D:\UnrealEngine\MyProjectOnC\MyProjectOnC.uproject" "D:\UnrealEngine\MyProjectOnC\Intermediate\Build\Win64\MyProjectOnCEditor\Development\MyProjectOnCEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
 Reflection code generated for MyProjectOnCEditor in 4,9174121 seconds
 @progress pop
 Performing 7 actions (2 in parallel)
 [2/7] Resource PCLaunch.rc
 [3/7] Resource ModuleVersionResource.rc.inl
 [7/7] Link UE4Editor-MyProjectOnC.dll
 LINK : fatal error LNK1181: ?? ??????? ??????? ??????? ???? "delayimp.lib"
 ERROR: UBT ERROR: Failed to produce item: D:\UnrealEngine\MyProjectOnC\Binaries\Win64\UE4Editor-MyProjectOnC.dll
 Total build time: 49,35 seconds

how to fix this?

this log in file txt: link text

Product Version: UE 4.13
logunreal.txt (1.2 kB)
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asked Sep 22 '16 at 11:04 AM in Using UE4

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avatar image ImVawx ♦♦ STAFF Sep 22 '16 at 12:56 PM

Hey ratatyq,

Have you tried opening Visual Studio and compiling the project from there?

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We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

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answered Sep 28 '16 at 03:56 PM

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ImVawx ♦♦ STAFF
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avatar image Ceilbird Oct 10 '17 at 12:49 AM


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