How to use a UMG throbber?
Can someone explain the general way throbber works? Say, I have a C++ loop that utilize callable UFUNCTION to spawn actors. That's a heavy task and main game thread freezes until all actors are spawned. How can I keep throbber spinning if game thread is hanging? Should I spawn actors on tick to prevent game hanging, or is there any multi threaded UMG loading widgets to give spawning function all power?
asked Sep 22 '16 at 12:56 PM in Using UE4
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