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Code Project Compile for iOS on Windows

Hello,

to build for iOS on a Windows machine, we enabled remote compiling in UE under project settings, but it did not work. Quits with error "Sorry, packaging a code-based project for the selected platform is currently not supported. This feature may be available in a future release."

Do we need the GitHub / Source version of UE to achieve this or can we just copy over the missing batch files from \Engine\Build\BatchFiles\ into our engine folder? Because we tried it with the binary build download from Epic Launcher without success.

Thanks for your help.

Kind regards, Marcel

Product Version: UE 4.12
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asked Sep 22 '16 at 02:16 PM in Packaging & Deployment

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pyr0t0n
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Hey pyr0t0n,

This error is simply state that if you are on a Windows machine and want to package a C++ project (any project with a C++ file), you can't. You can however package a Blueprint only project.

If you want to package a C++ project for iOS, you will need to compile on a Mac or setup a SSH connection to remote build on your Mac.

Here is more information on how to setup the SSH Connection to remote build:

https://answers.unrealengine.com/questions/343862/unreal-ios-remote-build.html

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answered Sep 22 '16 at 03:39 PM

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ImVawx ♦♦ STAFF
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avatar image pyr0t0n Sep 22 '16 at 03:49 PM

Hey Kyle, we had a Mac and did everything to start remote compiling. Enabled remote support on the Mac, setup all for remote compiling in the project settings and got the SSH Key exchange working, but we still get the error message.

Again, do we need the GitHub / Source Version of UE ? Because we tried it with the binary verison downloaded from Epic Games Launcher.

avatar image ImVawx ♦♦ STAFF Sep 22 '16 at 04:05 PM

Oh, sorry about that.

Yeah, you will need to get source from GitHub.

https://github.com/EpicGames/Signup

https://wiki.unrealengine.com/GitHub_Setup

avatar image pyr0t0n Sep 22 '16 at 04:12 PM

okay thanks, that explaines the issue.

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