4.13 iOS Google VR, Upside Down

Hey everyone:

I’ve finally have the full application developed using UE4.13 and the GoogleVR Plugin for an iOS application to use cardboard. But I am having a weird issue; it seems this was a problem in the past for splash screens (4.4 and earlier). Basically, the initial “insert phone to cardboard” screen is upside down and only one landscape position works. I have tested iPhone 5s, 6, and 6s. Everything works properly on the 5s and 6s, however, on the iPhone 6, the whole app is upside down and its not possible to turn the phone over because it flips to be upside down again. Anyway, just seeing if anyone else is having this problem and if this is a bug that can be reported if so. Otherwise, a solution would be great. Let me know if I can provide any other information.

Thanks,

How did you get the googlevr project to deploy on your iphones? I get a build error when I try.

Make sure you are using 4.13, its the version where the GoogleVR plugin started working with iOS.

Hm… are you on a PC or a mac?

I develop on both, but (I believe) the GoogleVR plugin will only work for iOS on a Mac development machine. So this project I’m using Mac.

Is anything different for the texture setup between the two machines??

You will encounter this problem if you have disabled rotation on your iPhone. The Google VR plugin does not check this iOS flag when applying the changes to the screen view.

Thanks