How to detect if a Vive controller enters a collision?

I don’t have a HTC Vive myself but I need to know for something I am building how to detect if a Vive controller enters a collision box.

How can I detect that?

Add a collision box to the controller and then check for overlap events. Remember to also enable overlap events and set the volume to overlap all.

HTH

Are the controllers just objects in the player blueprint? I have no idea how it looks. I still have to download UE 4.13.

The controllers are just a series of moving points in space. YOu add a model to these points and these models follow the orientation and location and you can see the models. Anything that is a child of the motion component will move with it. That includes all hitboxes and meshes.