Having trouble implementing skeleton
Hi all. I am currently trying to build a moon like area for a personal project. Of course what would the moon be without an astronaut? I have downloaded said astronaut FBX file, yet when I try to import it into the editor using the Starting Mannequins skeleton I receive a warning that it has failed and must remake the bones. When I do this the original skeleton loses all animations. Naturally I tried to import the character creating its own skeleton, and it has one singular bone straight down the body. Does anyone know how I could enable the animations from the mannequin to the astronaut?
Here is a link to the page where I downloaded the character. https://www.cgtrader.com/free-3d-models/character-people/man/lips
asked Sep 22 '16 at 08:50 PM in Using UE4
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