ProjectileMovement not working on spawned actor

I created a blueprint and set a sphere component as the scene root. I then added a ProjectileMovement component. I have the velocity set as 1,0,0, initial and max speed as 300. If i add the blueprint to the scene manually in the editor the object moves as expected. If I add the blueprint programatically (Using SpawnActor), the entity does not move at all. Am I missing some special wiring up needed after spawning?

You might need to set the projectile movement component active and set updated component of it. Also you could try to print out the velocity to see what’s going on with your projectile movement component.

Thanks, you sent me on the right track. Apparently I was generating the object too close to another blueprint and it was immediately colliding. When it collides, it apparently was losing its updated component. Once I instantiated away from my capsule, it works as expected. Thanks!