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HELP!! After release early access in Steam client do not see servers

Before we release game in Steam (http://store.steampowered.com/app/355400) every thing work fine: client see didecated servers. After release early access in Steam client do not see servers and make this errors:

[2016.09.22-20.29.53:387][ 0]LogModuleManager:Warning: ModuleManager: Module 'MessagingRpc' not found - its StaticallyLinkedModuleInitializers function is null. [2016.09.22-20.29.53:388][ 0]LogModuleManager:Warning: ModuleManager: Module 'PortalRpc' not found - its StaticallyLinkedModuleInitializers function is null. [2016.09.22-20.29.53:389][ 0]LogModuleManager:Warning: ModuleManager: Module 'PortalServices' not found - its StaticallyLinkedModuleInitializers function is null.

link text

Product Version: UE 4.12
Tags:
vehiclegame.log (25.1 kB)
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asked Sep 22 '16 at 09:21 PM in Bug Reports

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Gelani
68 3 6 13

avatar image ImVawx ♦♦ STAFF Sep 23 '16 at 01:05 PM

Hey Gelani,

Can you show me how the clients are searching for servers? Either through Blueprint or C++.

Thanks.

avatar image Gelani Sep 23 '16 at 05:36 PM

alt text

error_01.jpg (106.7 kB)
avatar image Gelani Sep 23 '16 at 05:37 PM

Searching for servers have through Blueprint.

avatar image ImVawx ♦♦ STAFF Sep 23 '16 at 05:41 PM

Is your status text being shown as "Failure" when you search?

avatar image Gelani Sep 23 '16 at 05:49 PM

alt text

Epic tested game in Steam relese mode?

error_02.jpg (94.9 kB)
avatar image ImVawx ♦♦ STAFF Sep 23 '16 at 05:50 PM

Are you seeing any results when searching, or is it always failing?

And yea, we test the engine on release.

avatar image Gelani Sep 23 '16 at 06:49 PM

No, Find session is success and result - No Session Found

avatar image ImVawx ♦♦ STAFF Sep 23 '16 at 06:51 PM

Have you tried adding the IP(s) of your dedicated servers to the Steam dedicated server page, in your game settings?

avatar image Gelani Sep 23 '16 at 06:55 PM

No, it's work without adding the IP(s) of dedicated servers to the Steam dedicated server page. But i add and tell you results

avatar image Gelani Sep 23 '16 at 06:52 PM

in FindSessionsCallbackProxy in function void UFindSessionsCallbackProxy::Activate() I comment line //SearchObject->QuerySettings.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); To show all result (dedicated servers)

avatar image ImVawx ♦♦ STAFF Sep 23 '16 at 07:03 PM

Have you added the steam_appid.txt to your project? This holds the app id for your game.

Here's some documentation:

https://wiki.unrealengine.com/Steam,_Using_the_Steam_SDK_During_Development#Packaging_w.2F_Steam_for_Shipping_Builds

avatar image Gelani Sep 23 '16 at 07:11 PM

Yes, I was already added in DieselGuns\VehicleGame\Binaries\Win64 steam_appid.txt, but is dont work link text

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I added the steam_appid.txt to my projects, add SteamAppID in DefaultEngine.ini, repackaged all and the game started seeing the servers.

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answered Sep 25 '16 at 06:04 PM

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Gelani
68 3 6 13

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