HELP!! After release early access in Steam client do not see servers

Before we release game in Steam (http://store.steampowered.com/app/355400) every thing work fine: client see didecated servers. After release early access in Steam client do not see servers and make this errors:

[2016.09.22-20.29.53:387][ 0]LogModuleManager:Warning: ModuleManager: Module ‘MessagingRpc’ not found - its StaticallyLinkedModuleInitializers function is null.
[2016.09.22-20.29.53:388][ 0]LogModuleManager:Warning: ModuleManager: Module ‘PortalRpc’ not found - its StaticallyLinkedModuleInitializers function is null.
[2016.09.22-20.29.53:389][ 0]LogModuleManager:Warning: ModuleManager: Module ‘PortalServices’ not found - its StaticallyLinkedModuleInitializers function is null.

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Hey Gelani,

Can you show me how the clients are searching for servers? Either through Blueprint or C++.

Thanks.

Searching for servers have through Blueprint.

Is your status text being shown as “Failure” when you search?

Epic tested game in Steam relese mode?

Are you seeing any results when searching, or is it always failing?

And yea, we test the engine on release.

No, Find session is success and result - No Session Found

Have you tried adding the IP(s) of your dedicated servers to the Steam dedicated server page, in your game settings?

in FindSessionsCallbackProxy in function
void UFindSessionsCallbackProxy::Activate()
I comment line
//SearchObject->QuerySettings.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
To show all result (dedicated servers)

No, it’s work without adding the IP(s) of dedicated servers to the Steam dedicated server page. But i add and tell you results

Have you added the steam_appid.txt to your project? This holds the app id for your game.

Here’s some documentation:

https://wiki.unrealengine.com/Steam,_Using_the_Steam_SDK_During_Development#Packaging_w.2F_Steam_for_Shipping_Builds

Yes, I was already added in DieselGuns\VehicleGame\Binaries\Win64 steam_appid.txt, but is dont work
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I added the steam_appid.txt to my projects, add SteamAppID in DefaultEngine.ini, repackaged all and the game started seeing the servers.