This is a twin stick shooter - movement is locked to the xy plane.
I still cannot get the AI/actors to move to a location. They are spawning just fine, they can be moved around by other actors,
I have verified that they are being possessed by the AIController I created, but they do not move to a location - currently(0,0,0). Here is what I have…
A NavMeshBoundsVolume and Blocking Volume for the “surface”
I am getting closer to getting it to work properly. I have started to use Nav Modifier Volumes to create the Nav Area. I think that resolved the issue I was having here, but I am now having more problems. See here if you want…