Getting my AI to move to location

This is a twin stick shooter - movement is locked to the xy plane.
I still cannot get the AI/actors to move to a location. They are spawning just fine, they can be moved around by other actors,
I have verified that they are being possessed by the AIController I created, but they do not move to a location - currently(0,0,0). Here is what I have…

A NavMeshBoundsVolume and Blocking Volume for the “surface”

AI Controller, which is set on the Actor. The Blackboard key’s default value has been set

108160-6.png

Enemy Actor, which inherits from “Character”

108161-3.png

Behavior Tree and (Blackboard - Wouldnt let me upload more screenshots)

Let’s start debugging this. Can you please try the following:

  • Can you draw a regular flat floor instead of the sun, and let me know if the AI starts walking?
  • Also, instead of using a behavior tree and a blackboard, the AI controller, just use the MoveToLocation Node, and let me know if the AI is working

Doing this will help me narrow down the possible cause of your issue

I am getting closer to getting it to work properly. I have started to use Nav Modifier Volumes to create the Nav Area. I think that resolved the issue I was having here, but I am now having more problems. See here if you want…

Thank You!