Can't Figure Out Client to Server Replication

Hello. I spent hours to make a multiplayer system and thanks to official Unreal Engine video tutorial, I made it happen, it works. After that I tried to make some events to see. No matter what I do, it doesn’t work when client does the event, for example making something invisible with input. It is okay when server does it, both see that object’s disappering but when client does it only client sees it.

I searched it a lot and couldn’t find anything, nothing works. Can anyone help me with this or at least points me to right direction? I really want to make my game.

Thanks.

Hey w0hoho,

Can you show me or explain to me what you are trying to do?

Thanks.

For example, in the same map I want to disappear something with an input. When you press E, the object disappears. I made custom events with Multicast and Run on Server. When server does it, everyone sees it but when client does it, only client sees it. I couldn’t figure out how to make server see. I couldn’t find anywhere.

Hey w0hoho,

Here is an example of how to do what you are describing:

I am gonna try this when I am able to.

But, is it possible to make a multiplayer game with this system? Because I lost my hope. I want to make a host/join, very simple multiplayer game. I made the system but events are the problem now. Client events.

It’s very possible, it just takes time to learn how the system works.

Oh, that’s relieving. When I saw rpc and stuff I was sure, it can’t be done with this system. Thank you so much. I will keep trying.

Thank you so much! It worked.