Why does Unreal Editor use xcodebuild test to Launch under iOS?
I am attempting to test my level on my iPad and have had to go into the Xcode project and auto create the Schemes as there were none by default, however UE4Editor uses
I don't see any instructions in the documentation about configuring the test action, so could someone tell me what I'm missing please?
Note: I am able to go into Xcode and run the project on the iPad without issue, which is certainly a workable solution, however I am still confused as to why the UE4Editor wants to launch the way it does.
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
answered Nov 25 '14 at 04:38 PM
[Epic] Gribbs ♦♦ STAFF
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