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Attach Ragdoll to a Parent Component

I'm working with a vive headset/motion controllers, and I need to attach a 3rd person skeletal mesh. I'd like it to just be a ragdoll with its head attached to the HMD, the hands attached to the motion controllers, and the feet attached to a an existing foot component that just follows the HMD around. However, i'm having some issues attaching a ragdolled mesh to anything; it just flops to the floor as soon as physics is enabled.

Is this possible?

PS: yes, I'm aware I could use IK to do this task

Product Version: UE 4.13
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asked Sep 23 '16 at 01:37 AM in Blueprint Scripting

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avatar image Andyhdr Feb 10 '17 at 02:34 PM

Were you able to find a solution for this yet?

avatar image SlimeQ Feb 15 '17 at 01:38 PM

No. I ended up just making an animated mesh which I attach to the camera and then I'm using ik for the hands and feet. Though I suspect that setting bWeldPhysicsBodies on attachment might make this possible

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