Attach Ragdoll to a Parent Component
I'm working with a vive headset/motion controllers, and I need to attach a 3rd person skeletal mesh. I'd like it to just be a ragdoll with its head attached to the HMD, the hands attached to the motion controllers, and the feet attached to a an existing foot component that just follows the HMD around. However, i'm having some issues attaching a ragdolled mesh to anything; it just flops to the floor as soon as physics is enabled.
Is this possible?
PS: yes, I'm aware I could use IK to do this task
asked Sep 23 '16 at 01:37 AM in Blueprint Scripting
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