Importing 3D models into UE 4.10 Mac OSX
For some odd reason, UE4 seems to hate me. I have tried to import several different meshes into the editor and if i parent them in blender or in maya correctly, they always keep getting exported as one whole object and the import menu always keeps saying the mesh is way too small and loads no textures whatsoever
i have tried multiple different models and it is not working for me I was wondering if there was some bug or some way to fix this, thanks
I need some screenshots of the error messages you are seeing, and some steps so I can reproduce this issue on my end in a blank project. It sounds like you just have some workflow issues you need to correct. If you model is too small, then scale it up within your modeling program before exporting and importing into Unreal.
answered Sep 26 '16 at 02:08 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here