Display different UMG UI according to the platform?
Does anyone know how to display different UMG UI according to the platform(including the device simulation, e.g, setting Target Platform to Mobile and PIE the game on Windows.)? Just like Virtual Joystick.
Thank a lot.
asked Sep 23 '16 at 01:48 AM in Blueprint Scripting
There is no passive method for that, you need to make stuff visible or load specific widget depending on platfrom name from here:
You can't detect PIE in blueprints, you would need to make your own nodes (which is not that hard) in C++ using those functions in world instance:
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