Linux Fatal Error Cinematic Sequencer: UE4 4.13 run out of memory on 32Gig Ram?

I get a Fatal Error when exporting from Sequencer

My Machine were

32 Core Xeon
GTX 1060
32 Gig RAM
500 Gig SSD

AllocateFromPool run out of memory allocating 32 bytes for 448 allocations
Please increase MaxNumAllocations for that pool, exiting…
AllocateFromPool run out of memory allocating 16 bytes for 448 allocations
Please increase MaxNumAllocations for that pool, exiting…

That error message appears after crash, so it’s a secondary problem. Something must have crashed beforehand. Could you run under the debugger and get the callstack?

Ok, I will recompile with Debugger

Just run it under gdb please, when you get the crash, do “bt” and copy/paste the callstack.

gdb Engine/Binaries/Linux/UE4Editor
run /absolute/path/to/your.uproject
...crash happens...
bt

It opens fine without gdb, but on gdb, I get SIGTRAP when opening the uproject, this is what I get

#0  0x00007ffff7bcdb09 in raise (sig=5) at ../sysdeps/unix/sysv/linux/pt-raise.c:35
#1  0x00007ffff66cd93a in FLinuxPlatformMisc::DebugBreak () at Runtime/Core/Public/Linux/LinuxPlatformMisc.h:38
#2  FLinuxPlatformMisc::DebugBreakAndPromptForRemoteReturningFalse (bIsEnsure=255) at Runtime/Core/Public/Linux/LinuxPlatformMisc.h:61
#3  UE4Asserts_Private::OptionallyDebugBreakAndPromptForRemoteReturningFalse (bIsEnsure=255, bBreak=<optimized out>)
    at Runtime/Core/Public/Misc/AssertionMacros.h:135
#4  FPackageName::DoesPackageExist (LongPackageName=..., Guid=0x0, OutFilename=<optimized out>)
    at /home/isrvr-dsktp1/MineOS/UnrealEngine-new/Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp:624
#5  0x00007ffff66d5023 in FPackageName::SearchForPackageOnDisk (PackageName=..., OutLongPackageName=<optimized out>, OutFilename=<optimized out>)
    at /home/isrvr-dsktp1/MineOS/UnrealEngine-new/Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp:687
#6  0x00007fffef78557c in FUnrealEdMisc::OnInit (this=0x7ffff0ad3ff0 <FUnrealEdMisc::Get()::UnrealEdMisc>)
    at /home/isrvr-dsktp1/MineOS/UnrealEngine-new/Engine/Source/Editor/UnrealEd/Private/UnrealEdMisc.cpp:278
#7  0x00007fffef77bb93 in EditorInit (EngineLoop=...) at /home/isrvr-dsktp1/MineOS/UnrealEngine-new/Engine/Source/Editor/UnrealEd/Private/UnrealEd.cpp:87
#8  0x00000000004251b9 in GuardedMain (CmdLine=<optimized out>) at /home/isrvr-dsktp1/MineOS/UnrealEngine-new/Engine/Source/Runtime/Launch/Private/Launch.cpp:138
#9  0x00007fffedbefcbb in CommonLinuxMain (argc=<optimized out>, argv=<optimized out>, RealMain=<optimized out>)
    at /home/isrvr-dsktp1/MineOS/UnrealEngine-new/Engine/Source/Runtime/Linux/LinuxCommonStartup/Private/LinuxCommonStartup.cpp:230
#10 0x00007fffecf7c731 in __libc_start_main (main=0x42f0f0 <main(int, char**)>, argc=3, argv=0x7fffffffdc98, init=<optimized out>, fini=<optimized out>, 
    rtld_fini=<optimized out>, stack_end=0x7fffffffdc88) at ../csu/libc-start.c:289
#11 0x0000000000413719 in _start ()

any updates on this?