Hey Guys.
I created a very simple level with the UFO asset. I then created a Blackboard “find random point” and then a AI Move To. The random location works but as soon as the blackboard executes the MoveTo function, I get this error msg and the editor closes. I even tried making my own “Move To” function but it does exactly the same. The UFO asset’s parent class is Pawn and it checked everything should be normal. I’m running a preview build from the master preview branch (5/22/2014, changelist 2082646)
Assertion failed: AgentProperties [File:C:\UnrealEngine-latest-preview\Engine\Source\Runtime\Engine\Private\AI\Navigation\NavigationComponent.cpp] [Line: 812]
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0xa133f546 + 0 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0xa11e13f5 + 0 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\core\private\misc\outputdevice.cpp:189] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Core.dll]
UNavigationComponent::CacheNavQueryExtent() 0x9cce538b + 0 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\engine\private\ai\navigation\navigationcomponent.cpp:815] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UNavigationComponent::PickNavData() 0x9cd15a0c + 0 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\engine\private\ai\navigation\navigationcomponent.cpp:803] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UNavigationQueryFilter::GetQueryFilter() 0x9cdc9071 + 0 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\engine\private\ai\navigation\navfilters\navigationqueryfilter.cpp:70] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Engine.dll]
AAIController::MoveToLocation() 0x9c5506e0 + 69 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\engine\private\aicontroller.cpp:516] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UBTTask_MoveTo::PerformMoveTask() 0x9cd155c8 + 0 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\engine\private\ai\behaviortree\tasks\bttask_moveto.cpp:69] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UBTTask_MoveTo::ExecuteTask() 0x9ccf3dd2 + 0 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\engine\private\ai\behaviortree\tasks\bttask_moveto.cpp:30] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UBehaviorTreeComponent::ExecuteTask() 0x9ccab4d6 + 45 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\engine\private\ai\behaviortree\behaviortreecomponent.cpp:1027] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UBehaviorTreeComponent::ProcessExecutionRequest() 0x9ccc1299 + 0 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\engine\private\ai\behaviortree\behaviortreecomponent.cpp:919] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FTimerUnifiedDelegate::Execute() 0x9cbef65a + 9 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\engine\public\timermanager.h:45] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FTimerManager::Tick() 0x9cc3f8cd + 0 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\engine\private\timermanager.cpp:320] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::Tick() 0x9c8a21ba + 15 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\engine\private\leveltick.cpp:1163] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UEditorEngine::Tick() 0x9ae98758 + 0 bytes [File=c:\unrealengine-latest-preview\engine\source\editor\unrealed\private\editor.cpp:1183] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UUnrealEdEngine::Tick() 0x9b21af46 + 0 bytes [File=c:\unrealengine-latest-preview\engine\source\editor\unrealed\private\unrealedengine.cpp:237] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEngineLoop::Tick() 0x1c037b3a + 0 bytes [File=c:\unrealengine-latest-preview\engine\source\runtime\launch\private\launchengineloop.cpp:2096] [in C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0x1c02d1ec + 0 bytes [File=c:\unrealengine-latest-preview\engine\s