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Keeping Thread between levels


In the BeguinPlay method of my GameMode i create a thread which connect to a server. In this server I store information about the different users.

Now i need to change level but i want to keep those information and the thread running.

Which function do you recommend me.

openLevel() but it destory the gamemode ServerTravel() but it also destroy the gameMode PrepareMapChange/CommitMapChange it keep the gameMode but all the meshes and actors of the previous level are still alive.

I could store the data in the GameState or something and don't kill the thread when the gameMode is killed but the BeguinPlay() method will be called an other time.

Product Version: UE 4.13
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asked Sep 23 '16 at 07:41 AM in C++ Programming

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Keep it in your GameInstance - that is place for all your global data.

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answered Sep 23 '16 at 07:43 AM

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avatar image FeyDreamers Oct 07 '17 at 10:23 PM

And how to access GameInstance in Blueprint of e.g. game level?

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