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Server Travel for Android

What is the proper way to travel Server in Android system? I'm using Server Travel function from Rama's Victory Plugin. I'm sending full path to my new Level, but it seems that this function won't work on Android (on Windows it works well). Is there another way to move Server to new map with all Clients?

Code for Server Travel function:

 void UVictoryBPFunctionLibrary::ServerTravel(UObject* WorldContextObject, FString MapName,bool bNotifyPlayers)
     if(!WorldContextObject) return;
     UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject);
     if(!World) return;
     World->ServerTravel(MapName, false, bNotifyPlayers); //abs //notify players

alt text

Product Version: UE 4.13
servertravel.png (78.9 kB)
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asked Sep 23 '16 at 10:41 AM in Blueprint Scripting

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