Issues with launch on ios (ue 4.13)
I have been working on a project for a while now, which I regularly run on ios to make sure everything is working. Since the project is "blueprint" only I have had no need for a mac to compile with, and the launch and build processes have been working very well for me.
I upped the project version to 4.13 the other day, and now when I try to launch on ios I get errors about missing parameters for remote compilation. But I don't want to compile remotely(yet) since the project is blueprint only.
Did the option to run without a Mac go away on BP only projects with the new remote compile in 4.13?
Since we have not heard back from you in a while, we are marking this post "resolved" for tracking purposes. However, if you are continuing to have problems launching on to an iOS device, please respond with the requested information and we will continue to investigate.
answered Oct 03 '16 at 01:47 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here