Fixed up a behaviour tree yesterday. I go to run it today and it’s not working the same. I open the BT and the engine crashes. Engine crashes every time I open the BT.
@MieszkoZ can you take a look please
My crash call stack is below
Access violation - code c0000005 (first/second chance not available)
UE4Editor_BehaviorTreeEditor!UBehaviorTreeGraph::UpdatePinConnectionTypes() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\behaviortreeeditor\private\behaviortreegraph.cpp:193]
UE4Editor_BehaviorTreeEditor!UBehaviorTreeGraph::OnLoaded() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\behaviortreeeditor\private\behaviortreegraph.cpp:165]
UE4Editor_BehaviorTreeEditor!FBehaviorTreeEditor::RestoreBehaviorTree() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\behaviortreeeditor\private\behaviortreeeditor.cpp:281]
UE4Editor_BehaviorTreeEditor!FBehaviorTreeEditorApplicationMode::PostActivateMode() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\behaviortreeeditor\private\behaviortreeeditormodes.cpp:97]
UE4Editor_Kismet!FWorkflowCentricApplication::SetCurrentMode() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismet\private\workflowcentricapplication.cpp:72]
UE4Editor_BehaviorTreeEditor!FBehaviorTreeEditor::InitBehaviorTreeEditor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\behaviortreeeditor\private\behaviortreeeditor.cpp:256]
UE4Editor_BehaviorTreeEditor!FBehaviorTreeEditorModule::CreateBehaviorTreeEditor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\behaviortreeeditor\private\behaviortreeeditormodule.cpp:126]
UE4Editor_BehaviorTreeEditor!FAssetTypeActions_BehaviorTree::OpenAssetEditor() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\behaviortreeeditor\private\assettypeactions_behaviortree.cpp:49]
UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:338]
UE4Editor_BehaviorTreeEditor!FAssetTypeActions_Base::AssetsActivated() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\developer\assettools\public\assettypeactions_base.h:41]
UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1768]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428]
UE4Editor_ContentBrowser!TBaseDelegate const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\contentbrowser\private\sassetview.cpp:3405]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper __cdecl(TSharedPtr)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428]
UE4Editor_ContentBrowser!TBaseDelegate >::ExecuteIfBound() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608]
UE4Editor_ContentBrowser!SListView >::Private_OnItemDoubleClicked() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\public\widgets\views\slistview.h:689]
UE4Editor_ContentBrowser!STableRow >::OnMouseButtonDoubleClick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\public\widgets\views\stablerow.h:264]
UE4Editor_Slate!::operator()() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4891]
UE4Editor_Slate!FEventRouter::Route >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4889]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4864]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1357]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1732]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:697]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:619]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2611]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll