FMOD Plugin and Android - 4.11 Packaging Fails
I am developing a game for Android and iOS that uses the FMOD plugin for audio. When I try to package I get a packaging error. I am confident this is caused by FMOD because I was able to package successfully before the addition of the plugin.
Strangely, the packaging succeeds for iOS. However, the iOS version is yet untested on a device.
I have followed the documentation from FMOD here with no success - http://www.fmod.org/documentation/#content/generated/engine_ue4/deployment.html
I have included the logs from my failed Android build and the successful iOS build.
Failed Android logs https://drive.google.com/open?id=0B_X4l7d1GT9paU5ydVpjYXktVjg
Successful iOS logs https://drive.google.com/open?id=0B_X4l7d1GT9pOFdzbUd5bWdyWVk
asked Sep 23 '16 at 04:42 PM in Packaging & Deployment
After updating my project and the plugin to 4.13 I was able to successfully build.
answered Sep 30 '16 at 02:51 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here