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FMOD Plugin and Android - 4.11 Packaging Fails

I am developing a game for Android and iOS that uses the FMOD plugin for audio. When I try to package I get a packaging error. I am confident this is caused by FMOD because I was able to package successfully before the addition of the plugin.

Strangely, the packaging succeeds for iOS. However, the iOS version is yet untested on a device.

I have followed the documentation from FMOD here with no success - http://www.fmod.org/documentation/#content/generated/engine_ue4/deployment.html

I have included the logs from my failed Android build and the successful iOS build.

Failed Android logs https://drive.google.com/open?id=0B_X4l7d1GT9paU5ydVpjYXktVjg

Successful iOS logs https://drive.google.com/open?id=0B_X4l7d1GT9pOFdzbUd5bWdyWVk

Product Version: UE 4.11
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asked Sep 23 '16 at 04:42 PM in Packaging & Deployment

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Aakrasia
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After updating my project and the plugin to 4.13 I was able to successfully build.

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answered Sep 30 '16 at 02:51 PM

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Aakrasia
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