I am developing a game for Android and iOS that uses the FMOD plugin for audio. When I try to package I get a packaging error. I am confident this is caused by FMOD because I was able to package successfully before the addition of the plugin.
Strangely, the packaging succeeds for iOS. However, the iOS version is yet untested on a device.
I have followed the documentation from FMOD here with no success - http://www.fmod.org/documentation/#content/generated/engine_ue4/deployment.html
I have included the logs from my failed Android build and the successful iOS build.
Failed Android logs
https://drive.google.com/open?id=0B_X4l7d1GT9paU5ydVpjYXktVjg
Successful iOS logs
https://drive.google.com/open?id=0B_X4l7d1GT9pOFdzbUd5bWdyWVk