Get a define in code if plugin is loaded and build into project.
I am developing custom plugins for our project and want to have ability to check if plugin is loaded and build. Some define directive which would be imported if my project uses this plugin.
Is it possible to do with unreal build system?
asked Sep 23 '16 at 04:50 PM in C++ Programming
I finally found that you just need to use
I'm not sure if adding some C++ code into your plugin is mandatory or not though. I followed this tutorial here, at the section Stand Alone Plugin
Good luck. Best regards.
answered Mar 07 '17 at 09:56 AM
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