Nav Invoker stops working when streaming sub level.
I think I have found a bug, or maybe a feature, of the navigation system. I am using a persistent map with a huge nav mesh bounds, but not much else. Then, in game I stream in and out various levels. It turns out when you stream in a new level the Nav Invokers stops working on my units in the first level. The nav mesh will only build on the newly streamed in level. I had hoped to have more than one level in the game at a time. So its a problem the Invoker is not working on the level the unit is currently in. I have tried to register the component after the new level is streamed in but nothing works. The nav mesh works correctly until the new level is streamed. You can watch the nav mesh rebuild on stream of the second level then it will no longer builds in the original level.
Is there a workaround for this?
asked Sep 23 '16 at 07:46 PM in Bug Reports
Well, I solved the problem. For anyone interested. It was the nav mesh settings. I had been messing with them in the past. I believe it was my tile size UU I had it set to 600 in combination with other non-default settings, like having a minimum size. That seemed to not play well with the nav mesh invokers and the overall world size. It sounds oblivious now.
answered Sep 30 '16 at 01:49 AM
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