C++ Chat system (with Blueprint widgets)
Hi. I'm trying to create a chat system and I have several questions.
As far as I can see it, there are three possible options for me:
So, my question is: what's the standard way of doing things? Which option should I generally prefer and why? If I go with the first two options, which class should handle the message dispatching? The game state/Game mode/each player's player controller? What would be ideal? And also, why would people go with the third option? Why would you need a standalone, separate chat server anyway? Why won't the Unreal networking suffice?
A very general question.
Thanks in advance!
asked Sep 23 '16 at 08:07 PM in C++ Programming
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